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Organized by Shirkey Electric

Strikes · 2 players

Strikes Night Nov 6

Final

Decided over 2 rounds · 2 strikes and you're out

Follow your name to keep your place in view.

Champion

Jared

Last one standing · 0 strikes

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Standings

STRIKES
  1. 1Jared0
  2. 2Daniel Shirkeyout2

Placed by round eliminated, then fewer strikes, then finishes, then total machine score.

Round 2

All results reported. Out at 2 strikes.

Group 1High-Speed
Jared0/2 strikes418,930
Daniel Shirkey2/2 strikes · Out408,340
Done

Earlier rounds

Round 11 group · scored
Group 1Cue Ball Wizard
Daniel Shirkey48,334,900
Jared82,246,810
Done
Rules

How it works

Each round the players still in are paired at random, head to head. With an odd number of players, one player sits out on a bye, which costs no strike. Finishing near the bottom of a game earns strikes, and 2 strikes puts you out. Play goes on until one player is left.

Random pairing · Standard strikes. Players are drawn at random every round.

Strikes

In a group of four, 3rd and 4th take 1 strike each. In a group of three, 3rd takes 1 strike. In a two-player game, 2nd takes 1 strike.

Players who tie on a game share the strikes for the places they tied for, split evenly, so a strike can be a fraction. A player disqualified from a game takes the strikes for last place.

Ranking and ties

Players are placed by how long they lasted: players still in rank first, then later exits above earlier ones. Players who went out in the same round are separated by fewer strikes, then better finishes, then total machine score.

These rules show this event's settings, as set by your director.

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